El-Shebiny, Raghad
Projects: Inclusion and Access in Educational Technology
Graduate Student, Masters Level, Digital Media
Riggy is working on a masters research project on the design and evaluation of a novel tangible interactive artefacts for use in STEM teaching and learning. She is specializing in Computational Arts and Human Interaction Design. She has a passion for educational design and finding new and innovative ways to use current technologies to enhance the student experience and making positive change. She served as the Digital Media Graduate Student Association Co-chair during, as well as the Graduate Student Representative on the Department of Computational Arts Assembly. She is the recipient of the CGS-SSHRC Grant in Fall 2021. She has published and presented papers on her collaborative work on the redesign of the current Space Engineering Program at Lassonde, CAS2E – Community Applied Sustainable Space Engineering, (ASEE 2022); the educational tools developed when running the CAS2E pilot programs in summer of 2021 and 2022 (CEEA 2022); as well as what Learner Led Educational Design can look like (CEEA 2023).
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